Thursday, November 18, 2010

Video Game Leagues, The Main Societies, Competition And Rules

A dream amongst younger individuals and maybe older ones, the thought of making a living simply by playing video games is usually a dud one. There are many possibilities, such as video game testing, but the reality behind that is that it's terrible hours, terribly boring and only a small chance of promotion. However, for those who wish to look further afield, video game leagues might provide the reality to your dream. Allowing players to compete against other challengers, these leagues offer serious sums of prize money and items to those that win said leagues. It is, however, a very difficult process, as you will be competing against the best and most serious gamers the world has to offer, either in person or over the Internet and on your own or as part of a team.

The Main Competing Bodies

There are several major leagues that dominate the world of competitive gaming. The first is the Cyberathlete Professional League (CPL) has been around for six years and has awarded over three million dollars worth of prizes. It primarily focuses on the first-person shooter (FPS) games and is a venerable option. The World Cyber Games (WCG) provide annual events with tremendous amounts of money varying between four-hundred thousand and five-hundred thousand dollars. They provide dozens of gaming genres from strategies to FPSs. The Pro Gaming League (PGL) also stands with the larger leagues and focuses on the console gaming sector, though offering less prize money.

Competition

Generally, the leagues all have reigning champions who are teams or individuals whom have won the previous events. These champions are then challenged by amateur players and teams who have entered the league, usually paying a fee to do so. From here on out, it's a very standard competition, where the the amateurs fight amongst themselves until only the best remain, then they're pitted against the champions. There are variants amongst each league, such as the champions also competing within the tiers instead of facing only the winners.

The prizes are not always monetary. They can sometimes be physical items such as graphics cards, consoles and other items of varying monetary values. The following year sees the champions written in to face either returning or new competitors.

Rules Against Cheating

Cheating is a serious issue as with any major sport. Unlike other sports though, gaming makes cheating a lot easier as there are practically thousands of ways to manipulate a game into making it easier for the player. Some may utilize 3rd party programs, while others might exploit game glitches to provide themselves with an advantage. To combat such irregular methods of play, referees and judges are sometimes present to supervise players. Hardware has also come under flak, as it can provide players with the ability to do more than they're normally capable of. For example, some controllers provide a macro button, which, when pressed, pressed a series or combination of buttons, preventing the need for the player to do so. This translates as the player performing tasks usually impossible.

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